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portfolio_trino_files/flvPlayer.swf
Trino   http://www.etc.cmu.edu/projects/trino


Trino began as a student pitched project back in spring 2008. Goal of the project was to create a simple but addictive game that appeals to both hardcore and casual gamers (pretty much anyone). 
We used XNA and C#, aim was to get our game published on XBLA.
In the first 14 weeks, we built vertical slice of Trino while building our own engine in parallel to game development. 

After 14 weeks team was separated for a semester. During the break, we submitted Trino to some contests such as IGF and Dream Build Play 2008.  Trino also gained some exposure through medias such as Gamespot, IGN, Gamasutra or even  XBOXOfficial Magazine in 2009 Feb issue. 

Now, in spring 2008 we reunited again to completely evolve Trino into full length game with 2 hours of gameplay ready for publish. Our goal is to have the game available through XBOX Live Community Games in May 2009. 

Team is at residence in Electronic Arts in Redwood Shores.

http://etc.cmu.edu/projects/trinoportfolio_trino_files/flvPlayer_1.swfshapeimage_9_link_0
VISIT THE WEBSITE AND DOWNLOAD THE GAMEhttp://www.etc.cmu.edu/projects/trino

Produced during 2nd and 4th semester at ETC Silicon Valley Campus in Redwood Shores, Electronic Arts



Role:  Producer/ Co-Game Designer /Sound and music designer in team of 5


Platform:  XBOX 360 / PC with XBOX controller


Release: May 2009 on XBOX Community Games

             To be announced on other platforms

Press:  Awarded PAX10 in Penny Arcade Expo 2009

           Dream Build Play 2008 Top 20 Finalists

           Reviewed on Official Xbox Magazine (’09 Feb)

           Featured Top download on Gamespot (‘09 Jan)

           Gamasutra “Inside the IGF” (’09 Jan)

           IGN “Five Community Game to Watch”

          

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